Inside the Fallout Universe, Gaming’s Most Surprising Small Screen Triumph
The Fallout TV show has made a triumphant return to Prime Video, and it's safe to say that fans were agreeably astonished by the caliber of its initial run. By depicting the atomic-age, post-apocalyptic United States through the lenses of three different characters, it managed to capture multiple facets of the gamer's journey.
We followed vault-dweller Lucy, attempting to do the right thing and finding that the wasteland made that very difficult; Max, the militant faction rookie, who begins to question his cult's leadership and creates plenty of trouble in mechanized battle suit; and the Ghoul, a fan-favorite figure who has long since lost any sense of morality out in the irradiated badlands.
Building Anticipation for Season Two
The show's first season conclusion revealed crucial details about who helped cause the global annihilation that condemned a society in bomb-proof bunkers for hundreds of years. It also posed numerous mysteries unresolved for the next installment – and, now, hopes are significantly higher.
“We’ll take ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.
“Going into the initial season, people were like, ‘Just get it right’,” states a key figure from the games. “We are ecstatic with the response to the show, so now people are coming in with more enthusiasm and different expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the series, despite the fact that it was somewhat buggy at launch.
“It embodies a sun-baked feel, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That dusty, blasted-out Route 66 aesthetic of the game is so much fun to translate into the show.”
In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its production team ensured authentic items and locations were built, mirroring the makeshift nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a green screen,” says another of the showrunners. “The primary goal of an translation, especially of a interactive medium, is to feel like it’s tangible.”
Indeed, almost every element you see on-screen is physical, including the legendarily scary mutated beasts known as the apex predators. In the show, they are brought to life with animatronics, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is made by talented film-makers who are also longtime fans, with the help of the original creators behind the video games. This common understanding for the lore is apparent in the end result.
The new batch of episodes is being released on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the previous season. This schedule will allow for a new audience reaction, a dynamic the team themselves are looking forward to engage with.
“It delves deeper, it’s more expansive, it’s wittier, it has a lot of surprises,” says Howard. “I’m looking forward to seeing what people think.”