The Division Makes Its Way to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game
The intense universe from Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership has been formed to develop a tabletop RPG set within the series' apocalyptic landscape. This initiative was revealed, with a funding drive planned to begin in the spring of 2026.
"This project will bring the franchise’s distinctive tension, strategic depth, and memorable setting to the table, offering fans a fresh avenue to engage with The Division through deep narrative and player-driven missions," reads an official release.
Initial offerings are set to feature a beginner's box, essential manuals, a Game Master screen, figurines, and several deluxe editions.
Delving Into The Division's Apocalyptic World
In this setting, a deadly virus called Green Poison was released in NYC, plunging the United States into turmoil. As the crisis escalates, civil order breaks down and hostile groups rise, transforming the urban landscape into a battlefield. To preserve order, the government {activate|deploy] The Division, a covert network of sleeper agents. That’s where the players come in.
Development on the game has been underway for approximately several years, and it is confirmed to be finished. The forthcoming Kickstarter campaign will serve as a preorder system to access a wider audience, specifically in North America. Production will start immediately following the fundraiser, with shipping expected for the latter part of 2026.
An Innovative Tactical System: The GRIS System
An early look at the game's rules confirms it uses d10s predominantly through its proprietary GRIS system, promoting a fast-paced and strategic approach. Agents use skills or traits to roll small dice pools, typically from one to five d10s.
- Instead of adding results together, players select a single “resolution die” from the group.
- This dice is then compared against a target difficulty.
- Achieving a natural 10 triggers additional bonuses, such as extra damage or enhanced aid.
Engagements Focus On Positioning and Awareness
Battles prioritize positioning and situational awareness, mirroring the video games. Elements like cover, elevation, or visibility directly influence dice rolls. This system is designed to reward coordination and clever tactics over raw numbers.
A Thematic Wound Mechanic
The way injuries is tracked introduces a interesting thematic twist. Agents have a wound threshold; taking heavy hits reduces their effectiveness by lowering the size of their dice pool.
- At critical condition, an agent collapses, but is not unconscious.
- They may still move and perform restricted acts, emulating the last stand common to video game shooters.
- Any agent knocked down must consult a trauma table, potentially gaining lingering conditions like trauma or mobility-impairing wounds.
A Ready-to-Play Scenario
A publicly available introductory rulebook will be released soon. It contains a pre-made starting adventure called Ashes of Murray Hill. In this scenario, players lead the search for a lost doctor squad and must thwart an assault by the violent Rikers faction, who have seized control of that Manhattan district. Further information and the full range of offerings will be unveiled near the campaign launch.